Animation and Graphic Game Programming Degree Program |
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| Curriculum for students entering program in 2008-09. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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(Earn your AGGP degree through the Division of Community Education evenings option in four years. Contact Professor Simkin at for details.) The business of computer game development in the United States has recently passed the $13 billion dollar annual sales level, almost twice the annual sales for admission to movie theaters in the motion picture industry. Computer game development is a fast growing industry with opportunities for a wide variety of jobs. There are over 50 companies in the computer game development industry in the Boston and surrounding area. There are a number of "hot spots" for computer game development around the country. Boston and the surrounding area is one of the spots with over six major studios. Creating computer programs using animated graphics is a challenging and fascinating process. It is very exciting to see others play the games you created! The love of computer games is desirable for this degree. But creating computer games is not the same as playing computer games. Successful programmers in computer game development possess a high level of skill and expertise in programming, math, and physics making the artistic digital display come to life. Long hours of research and development are required. The teams developing computer games normally fall into two major categories; the creative graphic artists and the programmers. Each must understand the tools and processes used in the other specialty to be able to communicate effectively. The Animation and Graphic Game Programming (AGGP) curriculum focuses primarily on the programming and computer technical aspects. However, introduction to the tools and skills of artistic digital design will be covered to support a successful team development understanding. This program prepares students for:
In New Hampshire, you may transfer to two schools based on inter-school agreements after graduating from the AGGP degree to pursue your BS or BA degrees in fields related to game development; Southern New Hampshire University and Daniel Webster College. There are a number of schools at which continued education is possible, please review the range of possibilities at http://www.gamasutra.com/education/. (Please refer to the note at the bottom of this web page). Microsoft in late 2007 issued a press release announcing their XNA development technology for creating games on the Xbox 360, ten schools were included leading the way in adding this capability to their curriculum. NHTI was included in this list and was the only two year school included. This cutting edge concept adds to AGGP solid traditional game development languages and tools. The AGGP program will focus on the programming language C++ which is the main language used to develop computer games. The programming language C# will also be included as it is emerging as the next language for game development. Other languages used include Adobe Flash Actionscript, Sun Java, and Autodesk 3ds Max scripting. The students will be introduced to computer game development initially with Adobe Flash using the programming language ActionScript which is very C++ like. Visit the following student link to see what is developed in the first course of the AGGP curriculum, http://www.metrocast.net/~mtibbals/. (Please refer to the note at the bottom of this web page) The students will progress from 2-D to 3-D game development. Learning to utilize a 3-D game engine will be part of the curriculum using Steam Source. The programming Application Program Interface DirectX will be covered. Artistic skills will be covered in two required fine arts courses related to drawing and display as well as two courses using a state of the art graphic development environment; Adobe Photoshop and Autodesk 3ds Max. Both math and physics play a key role to successful game development and are incorporated in all the game related courses. There is a focus on these topics in a specific course blending animation graphics which is relatively unique in the field of game development curriculum at the community college level. Key to the success of the graduates: Each student will be required to develop a portfolio to display their talents and creative capabilities. Each student is expected to take part in a computer project with a game development company to gain “real world” experience. The degree of Associate in Science with a major in Animation and Graphic Game Programming will be awarded upon successful completion of all program requirements. Specific Admission Requirements
Internship Considerations |
# Indicates major field courses.
(There exists a three year path through the above two year curriculum for those students who need a reduced load. Contact Professor Simkin at for details.) |
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| CL - Number of lecture/classroom hours per week for the course LAB - Number of simulation laboratory, laboratory or clinical hours per week for the course CR - Number of credit hours for the course | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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(Please note: The above links to web sites are not 508 accessible. If you would like more information regarding the content housed on these external sites, please contact Terrance Simkin at or Greg Walek at .) Revised July 11, 2008 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||